

There are a lot of different tactics while playing the Undead Scourge, but the most important thing is to scout and counter the tactic of your opponent earlier than he does. Night elves may use Pandaren and Naga, Humans might throw in a Beastmaster, but the Undead has the heroes that are capable of carrying their army. For example, Alchemist, Pitlord, Dark Ranger, and sometimes Firelord. Remember: The Undead should try to stay away from Neutral shops, they might use some heroes in the neutral tavern, but it is usually situational. Note: Armor/Stun is situational, if the player intends to rush, he may prefer armor over stun. Beetles are also used for early ghoul rushes.īuild: Beetles, Armor/Stun, Beetles, Armor/Stun, Beetles, Locust Swarm, etc. Crypt Lord also has the spell to summon forever lasting beetles, use these as scouts summon-able tanks. Althrough fragile, the Lich has Frost Nova, which is AOE (Area Of Effect) and useful in all situatons Frost Armor, which doesn't really do much execpt increase the tanking ability of DK Dark Ritual, which is slightly more useful than Death Pact Death and Decay can kill anything, but it ran on a percent scale, which means it is going to take the same time to kill a footman as it does a castle, provided it last 30 seconds.īuild: Frost Nova-Frost Armor-Frost Nova-Frost Armor-Frost Nova-Death and Decay-Dark Ritual-Frost Armor-Dark Ritual- Dark RitualĬrypt lord is the closest thing to a melee hero the undead has, but he's used more like a tank. Lich is going to be your damage output hero.

The Infernal is spell immune, has permanent immolation, as well high hp.īuild-Sleep-Vampiric Aura-Vampiric Aura-Carrion Swarm-Vampiric Aura-Inferno-Sleep-Carrion Swarm-Sleep However, if you get the Dreadlord to lv 6, Infernal (Dreadlord's Ultimate move) helps to demolish buildings, stun units, and tank very effectively. Finnaly the Vamparic Aura doesn't work if you use ranged units, but your melee units gain HP if they hit an enemy unit. Carrion Swarm, when used efficiently can take out a line of tightly packed enemy units one can hit almost all those units with one swarm, and it is more effective against ranged and caster units. Sleep may seem like a powerful move at first, but your opponets can wake up there own units by attacking them with another unit despite this, it is one of the only spellcast-interrupting move for UD and is best used as an anti-hero attack stoping the hero before you attempt to swarm him for a kill. Human Knights, Undead Abominations, Night Elf Bears, or Orc Taurens.īuild: Death Coil-Unholy Aura-Death Coil-Unholy Aura-Death Coil-Animate Dead-Unholy Aura-Death Pact-Death Pact-Death Pactĭreadlord are sometimes used against Undead players. Animate Dead is more of a situational move, you should only use this when there are corpses of powerful units on the ground, e.g. Death Pact is OK, but is shadowed by the uberity of Death Coil and Unholy Aura. The Death Knight is generally used as the first hero because a) Death Coil heals your troops, (but unlike the Human Paladin's Holy Light, it can be used against most enemies as a nuke spell) b) Unholy Aura is often considered the best aura overall because it boosts rushing speed and healing speed, and also stacks with other Heal Over Time, and c) he rides a goat.

